Monday, 30 January 2012

Map: Skelter_glass - Complete (all in 1 day)

I have started today and just completed and posted on my clan server a new map called Skelter_glass.  It is a medium sized gun game map with 4 spawn areas (2 for each side) called Nort | South | East | West.  There are 2 teleport doors on sides of the map that swap player position with each other, there are some triggers to stop enemy players entering your spawn, and 4 huge towers made from parts of sloping cylinders that form strange circular ramps.  At the top of each tower is a teleport that takes you to the up most point - a star that rotates and you can shoot from (an eagles nest).  There is also a water bubble in the middle of the map that contains another teleport in the middle that quickly gets you to the eagles nest.  I added in 4 rotating cartoon bombs that destroy a player when they get to close which also have nice sparks, smoke and explosive effects.  See the screenshot.  **Note that it is made as a custom map for s6monkeys who use big jumps and low gravity - the water bubble teleport kills if you dont have this or a parachute.

Tested on server.  Found no lag with 8 players +good sign.  The bombs have a sound that is annoying so reduce scope of sound or remove sound from bombs.  reduce 10 degree rotation so shooting is easier on eagles nest, lower walls N,S,E,W so a jump allows landing on.  Possibly make it easier for GG_naders to make kills but how?

All in all a reasonably good reception.

Thursday, 5 January 2012

Map: Messyroom1 Jan 5th 2012 Update

A bridge too far.  (

I have had the 'fixed' version (2) of messyroom run on server for testing and it is lagging.  It lags that much it looks like I need to dump the map as a playable version and use the ideas/concepts that I managed to make work on a smaller map.  I am a little annoyed at myself for letting the map get so big and bulky, on the positive side I have learned a lot and made some really nice features that I have not seen on other maps.  I plan on using some of the features in smaller maps instead.

  • Lighting up dance mat - players location is easy to spot when the bit they stand on is light up.
  • Player cannons - throw players across the map by firing them out a cannon/tube.
  • Player conveyors - push players across the map quickly when they stand on a conveyor.
  • Shootable dropping targets that trap players and explode causing player damage.
  • Giant pointing arrow that lets others know when a player is hiding in certain areas.
I will use these soon - the ideas will not die out.

Sunday, 1 January 2012

Map: Messyroom1 Jan 1st 2012 Update

I have made 2 version of this map now that I have tried on server.  The latest fixes a spawn issue I had.  I still have a helicopter that only works once but I am better about it now that the map is being tried on server.  I just need player comments on it and from there I will decide if I need to make many adjustments.