A bridge too far. (
I have had the 'fixed' version (2) of messyroom run on server for testing and it is lagging. It lags that much it looks like I need to dump the map as a playable version and use the ideas/concepts that I managed to make work on a smaller map. I am a little annoyed at myself for letting the map get so big and bulky, on the positive side I have learned a lot and made some really nice features that I have not seen on other maps. I plan on using some of the features in smaller maps instead.
I have had the 'fixed' version (2) of messyroom run on server for testing and it is lagging. It lags that much it looks like I need to dump the map as a playable version and use the ideas/concepts that I managed to make work on a smaller map. I am a little annoyed at myself for letting the map get so big and bulky, on the positive side I have learned a lot and made some really nice features that I have not seen on other maps. I plan on using some of the features in smaller maps instead.
- Lighting up dance mat - players location is easy to spot when the bit they stand on is light up.
- Player cannons - throw players across the map by firing them out a cannon/tube.
- Player conveyors - push players across the map quickly when they stand on a conveyor.
- Shootable dropping targets that trap players and explode causing player damage.
- Giant pointing arrow that lets others know when a player is hiding in certain areas.
I will use these soon - the ideas will not die out.
No comments:
Post a Comment